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Wow, that's a lot of skeletons! Did you draw them all by hand or were they made in conjunction with AI? Thanks!

Thanks for the comment and the interest!

After designing a bunch of creature concepts, I used Dall-e 3 to shape the base of all the images and then used an editing program to fix gross anatomical errors, clean up the backgrounds of each image, correct their colors (making them as close to black and white as possible), and remove the most annoying artifacts.

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The license that protects the product is CC BY 4.0, so you can use any of the images as long as the requirements are met, namely:

1) Mention the authorship properly, both in the content of the game and in the page where it can be downloaded or purchased.

2) Mention, in a similar way, that the images are protected with CC BY 4.0 (and put a link to it).

3) Indicate if the images have undergone changes or are the original ones.

A possible text that you could use to fulfill all the above at the same time and use it for your game is the following:

"The images used in this game are from Skeleton by José Córdoba (Zeta) and are protected under the Creative Commons Attribution 4.0 International License (CC BY 4.0). These images have [indicate whether they were modified or left in their original state]".

Of course, needless to say, I would love to meet the game if it is finally published.

Perfect! Thanks for the reply!